PULSER


PULSER

The objective of PULSER is to move through a maze of lines without getting hit. However, pulser's color is constantly changing in synch with a musical beat. When his color matches that of a barrier, he is permitted to pass through it.
Along the way there will be many other tasks to complete.. monsters to shoot, items to pickup, secret upgrades to find.

  
Art mockups 1 & 2

Pulser was originally designed for a "72hov" contest -- given constraints at the beginning of a 72 hour period, come up with the best game you can. That entry may be seen here: [ old pulser ]


Prototype screenshot 1

A playable windows XNA2 prototype may be downloaded here: [ pulserxna-proto1.zip ] (2207K)


Not discussed in the design overview below is our concept for tying together levels--a weblike map which permits multiple courses from start to finish where hard levels may be skipped but returned to when upgrades are acquired. This is best viewed much like a schematic version of a castlevania or metroid map:


Worldmap mockup


Following is a braindump of design ideas and notes

Design Overview

 

Pulser, Our Hero

Weapon

Abilities

Color Meter

Energy Meters

 

Things to Collect

Energy

Points

 

Things To Consider

Beat

Color

 

Things to See, Do, and Destroy

Galaxy

Levels

Barriers

Enemies

Jump Gate

Pad



A random concept for how to show upcoming colors nearby pulser, without having to move your eyes away from him